Part 16: Downloads
Semi-FAQ Strategy Guide
70K ~ Date: 1986 ~ Arctic climate ~ James S. Baughn
This saved game demonstrates some of the ideas in the Guide to Using Transport and other sections of this FAQ. It has several profitable train layouts, a high volume aircraft line, some long distance road vehicle routes, and a ship route transporting coal. There are also some example junctions including a roundabout, cloverleaf, and a "spaghetti junction". In the north corner of the map you'll find a city with a 20,000+ population.
Bait & Switch Transport Co.
160K ~ Date: 2046 ~ Temperate climate ~ James S. Baughn
The year is 2046, you have over half a billion dollars, and a profitable train network. Three coal mines near each other spit out 1000+ tons/month, making for a nice profit. Also has some "unique" train layouts, and several profitable boat and plane routes.
East My Dust Transport, Inc.
148K ~ Date: Jan. 1, 2030 ~ Tropical climate ~ James S. Baughn
This shows a profitable transport empire set in the tropical climate. Eat My Dust Transport, Inc. has 50 trains, 6 ships, and over $340 million on hand.
Money Grows on Trains Scenario
110K ~ Tropical climate ~ James S. Baughn
A tropical land filled with several 10,000+ cities and many opportunities to get rich quick. The AI likes this scenario -- I've seen several rival companies get fabulously rich.
50K ~ Temperate climate ~ James S. Baughn
In this scenario a large multi-city complex dominates the center. You'll have no trouble finding passengers and mail to transport! Around the edges are smaller towns and assorted industries. Be sure to take a close look at some of the city name.
ZIP Archive of the Semi-FAQ (Last updated: September 4, 2000)
Now you can download an archive of all the files in the Semi-FAQ for perusal offline at your leisure.
Transport Tycoon Demo (1 MB)
This is a working demo of the original version of TT. It is fully functional except that you can only play for 2 years of game time.
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